<!DOCTYPE html>
<!--
	NOTES:
	1. All tokens are represented by '$' sign in the template.
	2. You can write your code only wherever mentioned.
	3. All occurrences of existing tokens will be replaced by their appropriate values.
	4. Blank lines will be removed automatically.
	5. Remove unnecessary comments before creating your template.
-->
<html>
<head>
<meta charset="UTF-8">
<meta name="authoring-tool" content="Adobe_Animate_CC">
<title>money</title>
<style>
  body {
	overflow:hidden;
  }
  #animation_container {
	position:absolute;
	margin:auto;
	left:-100%;right:-100%;
	top:-100%;bottom:-100%;
  }
</style>
<!-- write your code here -->
<script type='text/javascript' src='libs/createjs.min.js'></script>
<script type='text/javascript' src='libs/Extend.js'></script>
<script src="money.js"></script>
<script>
// Global Scripts
	//进行全屏并适配各浏览器
function fullScreen(canvas) {
	//console.log(666)
	var element = canvas,
		method = "RequestFullScreen";
	//var element = document.getElementById('div'),
	var prefixMethod;
	["webkit", "moz", "ms", "o", ""].forEach(function (prefix) {
		if (prefixMethod)
			return;
		if (prefix === "") {
			// 无前缀，方法首字母小写
			method = method.slice(0, 1).toLowerCase() + method.slice(1);
		}
		var fsMethod = typeof element[prefix + method];
		if (fsMethod + "" !== "undefined") {
			// 如果是函数,则执行该函数
			if (fsMethod === "function") {
				prefixMethod = element[prefix + method]();
			} else {
				prefixMethod = element[prefix + method];
			}
		}
	});
	return prefixMethod;
};
//推出全屏
function exitFullScreen() {
	try {
		de = document;
		// exit full-screen
		if (de.exitFullscreen) {
			de.exitFullscreen();
		} else if (de.webkitExitFullScreen) {
			de.webkitExitFullScreen();
		} else if (de.webkitCancelFullScreen) {
			de.webkitCancelFullScreen();
		} else if (de.mozCancelFullScreen) {
			de.mozCancelFullScreen();
		} else if (de.msExitFullScreen) {
			de.msExitFullScreen();
		}
	} catch (err) {
		alert(err.description);
	}
};</script>
<script>
var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation;
function init() {
	canvas = document.getElementById("canvas");
	anim_container = document.getElementById("animation_container");
	dom_overlay_container = document.getElementById("dom_overlay_container");
	var comp=AdobeAn.getComposition("24CFEE07DB89A1409F4099D92BC2CACD");
	var lib=comp.getLibrary();
	var loader = new createjs.LoadQueue(false);
	loader.addEventListener("fileload", function(evt){handleFileLoad(evt,comp)});
	loader.addEventListener("complete", function(evt){handleComplete(evt,comp)});
	var lib=comp.getLibrary();
	loader.loadManifest(lib.properties.manifest);
}
function handleFileLoad(evt, comp) {
	var images=comp.getImages();	
	if (evt && (evt.item.type == "image")) { images[evt.item.id] = evt.result; }	
}
function handleComplete(evt,comp) {
	//This function is always called, irrespective of the content. You can use the variable "stage" after it is created in token create_stage.
	var lib=comp.getLibrary();
	var ss=comp.getSpriteSheet();
	var queue = evt.target;
	var ssMetadata = lib.ssMetadata;
	for(i=0; i<ssMetadata.length; i++) {
		ss[ssMetadata[i].name] = new createjs.SpriteSheet( {"images": [queue.getResult(ssMetadata[i].name)], "frames": ssMetadata[i].frames} )
	}
	exportRoot = new lib.money();
	stage = new lib.Stage(canvas);
	stage.enableMouseOver();	
	//Registers the "tick" event listener.
	fnStartAnimation = function() {
		stage.addChild(exportRoot);
		createjs.Ticker.setFPS(lib.properties.fps);
		createjs.Ticker.addEventListener("tick", stage)
		stage.addEventListener("tick", handleTick)
		function getProjectionMatrix(container, totalDepth) {
			var focalLength = 528.25;
			var projectionCenter = { x : lib.properties.width/2, y : lib.properties.height/2 };
			var scale = (totalDepth + focalLength)/focalLength;
			var scaleMat = new createjs.Matrix2D;
			scaleMat.a = 1/scale;
			scaleMat.d = 1/scale;
			var projMat = new createjs.Matrix2D;
			projMat.tx = -projectionCenter.x;
			projMat.ty = -projectionCenter.y;
			projMat = projMat.prependMatrix(scaleMat);
			projMat.tx += projectionCenter.x;
			projMat.ty += projectionCenter.y;
			return projMat;
		}
		function handleTick(event) {
			var cameraInstance = exportRoot.___camera___instance;
			if(cameraInstance !== undefined && cameraInstance.pinToObject !== undefined)
			{
				cameraInstance.x = cameraInstance.pinToObject.x + cameraInstance.pinToObject.pinOffsetX;
				cameraInstance.y = cameraInstance.pinToObject.y + cameraInstance.pinToObject.pinOffsetY;
				if(cameraInstance.pinToObject.parent !== undefined && cameraInstance.pinToObject.parent.depth !== undefined)
				cameraInstance.depth = cameraInstance.pinToObject.parent.depth + cameraInstance.pinToObject.pinOffsetZ;
			}
			applyLayerZDepth(exportRoot);
		}
		function applyLayerZDepth(parent)
		{
			var cameraInstance = parent.___camera___instance;
			var focalLength = 528.25;
			var projectionCenter = { 'x' : 0, 'y' : 0};
			if(parent === exportRoot)
			{
				var stageCenter = { 'x' : lib.properties.width/2, 'y' : lib.properties.height/2 };
				projectionCenter.x = stageCenter.x;
				projectionCenter.y = stageCenter.y;
			}
			for(child in parent.children)
			{
				var layerObj = parent.children[child];
				if(layerObj == cameraInstance)
					continue;
				applyLayerZDepth(layerObj, cameraInstance);
				if(layerObj.layerDepth === undefined)
					continue;
				if(layerObj.currentFrame != layerObj.parent.currentFrame)
				{
					layerObj.gotoAndPlay(layerObj.parent.currentFrame);
				}
				var matToApply = new createjs.Matrix2D;
				var cameraMat = new createjs.Matrix2D;
				var totalDepth = layerObj.layerDepth ? layerObj.layerDepth : 0;
				var cameraDepth = 0;
				if(cameraInstance && !layerObj.isAttachedToCamera)
				{
					var mat = cameraInstance.getMatrix();
					mat.tx -= projectionCenter.x;
					mat.ty -= projectionCenter.y;
					cameraMat = mat.invert();
					cameraMat.prependTransform(projectionCenter.x, projectionCenter.y, 1, 1, 0, 0, 0, 0, 0);
					cameraMat.appendTransform(-projectionCenter.x, -projectionCenter.y, 1, 1, 0, 0, 0, 0, 0);
					if(cameraInstance.depth)
						cameraDepth = cameraInstance.depth;
				}
				if(layerObj.depth)
				{
					totalDepth = layerObj.depth;
				}
				//Offset by camera depth
				totalDepth -= cameraDepth;
				if(totalDepth < -focalLength)
				{
					matToApply.a = 0;
					matToApply.d = 0;
				}
				else
				{
					if(layerObj.layerDepth)
					{
						var sizeLockedMat = getProjectionMatrix(parent, layerObj.layerDepth);
						if(sizeLockedMat)
						{
							sizeLockedMat.invert();
							matToApply.prependMatrix(sizeLockedMat);
						}
					}
					matToApply.prependMatrix(cameraMat);
					var projMat = getProjectionMatrix(parent, totalDepth);
					if(projMat)
					{
						matToApply.prependMatrix(projMat);
					}
				}
				layerObj.transformMatrix = matToApply;
			}
		}
	}	    
	//Code to support hidpi screens and responsive scaling.
	function makeResponsive(isResp, respDim, isScale, scaleType) {		
		var lastW, lastH, lastS=1;		
		window.addEventListener('resize', resizeCanvas);		
		resizeCanvas();		
		function resizeCanvas() {			
			var w = lib.properties.width, h = lib.properties.height;			
			var iw = window.innerWidth, ih=window.innerHeight;			
			var pRatio = window.devicePixelRatio || 1, xRatio=iw/w, yRatio=ih/h, sRatio=1;			
			if(isResp) {                
				if((respDim=='width'&&lastW==iw) || (respDim=='height'&&lastH==ih)) {                    
					sRatio = lastS;                
				}				
				else if(!isScale) {					
					if(iw<w || ih<h)						
						sRatio = Math.min(xRatio, yRatio);				
				}				
				else if(scaleType==1) {					
					sRatio = Math.min(xRatio, yRatio);				
				}				
				else if(scaleType==2) {					
					sRatio = Math.max(xRatio, yRatio);				
				}			
			}			
			canvas.width = w*pRatio*sRatio;			
			canvas.height = h*pRatio*sRatio;
			canvas.style.width = dom_overlay_container.style.width = anim_container.style.width =  w*sRatio+'px';				
			canvas.style.height = anim_container.style.height = dom_overlay_container.style.height = h*sRatio+'px';
			stage.scaleX = pRatio*sRatio;			
			stage.scaleY = pRatio*sRatio;			
			lastW = iw; lastH = ih; lastS = sRatio;            
			stage.tickOnUpdate = false;            
			stage.update();            
			stage.tickOnUpdate = true;		
		}
	}
	makeResponsive(true,'both',true,2);	
	AdobeAn.compositionLoaded(lib.properties.id);
	fnStartAnimation();
}
</script>
<!-- write your code here -->
</head>
<body onload="init();" style="margin:0px;">
	<div id="animation_container" style="background-color:rgba(0, 0, 0, 1.00); width:800px; height:600px">
		<canvas id="canvas" width="800" height="600" style="position: absolute; display: block; background-color:rgba(0, 0, 0, 1.00);"></canvas>
		<div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:800px; height:600px; position: absolute; left: 0px; top: 0px; display: block;">
			<audio id="aud" src="" autoplay="autoplay"  onended = "AudComplete()"></audio>
			<audio id="aud2" src="" autoplay="autoplay"  onended = "AudComplete()"></audio>
			<audio id="aud3" src="" autoplay="autoplay"  onended = "AudComplete()"></audio>
		</div>
	</div>
</body>
</html>